There’s an old saw in Standard: play the best deck with the best cards. Standard is about the cardpool’s restrictions and the disparities in card power. Therefore, it makes sense to only play the most powerful cards, or to play as many as can work together. Modern’s far greater size means there are far more options […]
Krark-Clan Ironworks
It’s time for a review of the recent picks on the QS Cast.
Eddie presents the latest price movements and advises on what to hold, what to get rid of, and the reasoning behind it.
Rob likes Sai for a lot of reasons. Check out what he has to say about it in today’s segment.
Rob loves this card but not its current price! Learn more about it here.
In this article, Eddie puts reader feedback into action. He also provides a new section to give us real-time insight to reflect on previously mentioned cards.
I’ve spoken about Krark-Clan Ironworks on several occasions now, but continued testing has reinforced my belief that many Modern players don’t really understand how it works. The combo itself is incredibly complicated once it gets going, and as a result, players frequently misplay. But the strategy’s true strength isn’t its density, but how much Engineered […]
Mardu Pyromancer and Ironworks are wildly successful Modern decks right now, and for good reason: the former attacks from multiple angles while making excellent use of the format’s premier abusable resource, the graveyard; the latter is an artifact-based combo deck that’s at once tricky to disrupt and unintuitive to play against for most opponents. So […]
The Modern PPTQ season begins at the end of July. For consummate grinders like myself, this is a call to break out the tech and start polish decks. It’s also a call to start playtesting, both to understand how my own deck works and to understand how other decks operate. One of the greatest challenges […]
With Grand Prix Las Vegas in the books, it’s time to reexamine the metagame. 2,779 players in a single event provides a valuable data crucible. In theory, such an event would produce results very similar to the “real” Modern metagame. In theory. Reality is chaotic, and has given us something far more interesting to dissect: […]