Magic news culminated last week with the announcement of Ultimate Masters and the Box Toppers. Eddie surveys the developments and offers recommendations.
lantern control
Another week of Guilds of Ravnica, another set of recommendations. Eddie provides the latest moves in his portfolio, including some Modern breakouts and a few odd foils.
There was much debate a little while back about the Modern bannings. Should Mox Opal get the axe? Is the card selection of Ancient Stirrings too good for Modern? I saw a lot of people making arguments on either side, but I did not see a lot of solid evidence for either case. It was […]
Eddie weighs in on how the bombshell new tool for BGx decks, Assassin’s Trophy, will affect other cards, all while covering his latest holds and folds for the week.
This week has a nice focus on lands, but we’re not referring to the Legacy deck. Eddie also starts touching on Guilds of Ravnica spoilers.
Welcome back for the December metagame update. This month saw two large-scale Grand Prix delineate an extremely diverse metagame. Perhaps it’s just my own personal bias, but I believe Modern is in a great spot right now—healthy, diverse, with interactive games and relevant decisions in deckbuilding and sideboard construction. This is the “metagame to beat” as […]
The plan for this week was to update my metagame data tables with the results of the Grand Prix. However, Jason surprised all of us with the actual metagame update. Not that I’m complaining, mind you; it was a very nice surprise. I’m glad the more rigorous and comprehensive table is back in action. In […]
Hello, Nexites, and welcome to a new edition of Deck of the Week. There has been some buzz lately that control is actually good in Modern again. We all know that means Cryptic Command and Snapcaster Mage, but really, what’s more controlling than a full-on prison deck? That’s right—Lantern Control has been on the rise, […]
Here we are, the final category of decks! Well, I say category but it is actually categories. You see, there are a number of archetypes that are either rare or derivative of the other ones and so don’t really require separate articles. This is not to deride their value to Modern or their power. It is simply […]
On January 9th, Wizards of the Coast brought the heavy weight of the banhammer down upon Modern, attempting to target several linear decks that ranked among the best-performing archetypes during 2016. On the one hand we had the aggressive, explosive creature combos with a gotcha! element, headlined by Infect. On the other hand we had Dredge, taxing […]
Today finally brings an update to the metagame breakdown, with data from December. I know many of our readers have been very disappointed to see these fall by the wayside—I want to explain briefly why I’ve been lagging on them, and reassure you that they will be back in full force for 2017. I recently began […]
Welcome to 2017! Hopefully you’ve recovered enough to actually face the new year, because we have a new set and a banlist announcement on the way. It’s time once again for wild speculation and unrealistic expectations to flood the internet. Brace yourselves. We at Modern Nexus will do what we can to temper this and provide more grounded opinions […]
Last weekend, top players from nations worldwide gathered in Rotterdam to wage war for their respective countries. The battlefield? Team Unified Modern, with a little Limited thrown in. With so many players from every corner of the world turning their eyes to Modern, the results of this tournament were anticipated to have a larger effect […]