Carlos loves to build decks, including those of five colors. Join him this week, defending the multicolor player in us all, and aiming for spot between casual and competitive with a Polymorph deck. Check it out!
Lightning Greaves
Ryan continues this week’s Commander series, investigating the financials of the latest release. Today he tackles the green, artifact, and land cards!
In many ways, Mirrodin is marred by the sets that came after it. Mirrodin was a set focused on artifacts and how they interact with the color wheel, and that was revolutionary at the time. Mirrodin made decks like Stax in Vintage into powerhouses and the essential cards are still climbing. This week, take a look at the first half of the set and get a feel for the metal world!
This week Corbin Hosler digs through Magic 2012 and comes back with a list of under-the-radar cards that you need in your trade binder, along with an update of the Prediction Tracker!
10 Magic players of superior skill enter a single team cube draft. How do you handle the volume without taking up an entire day? Anthony has the clever, and fun, solution of Survivor Draft!
The difference between this week and next is several tons of forged, animated metal. This week has some insight into the new Commander decks and some open calls for your thoughts. Jump in before the might foot of Bosh closes upon you!
The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
Neale’s back with a new deck to tune! He starts with a controlling Korlash build and ends fawning over Dralnu and Jin-Gitaxias. You’ll have to read to find out why!
Partial Paris Mulligans are a part of Commander, but are you really using it well? Jules breaks down why we all should be jump at the chance to mulligan – it’s a good thing!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?