Khans of Tarkir has made its impact felt in eternal formats, and Modern is no exception. Mike Lanigan surveys the decklists from GP: Madrid to see how Modern is evolving to incorporate the new cards.
Martyr of Sands
Adam breaks down the winning decklist from the Modern Bazaar of Moxen 2014, and he teaches how to properly sideboard against the format! Print out this visual sideboarding guide and bring it to your next event–Modern season is upon us!
This week Ryan reveals the most important rule when attempting to build a new deck.
Carlos finally shares his all-time favorite Commander deck: Kemba, Kha Regent. Read on to see how this idiosyncratic and time-tested deck functions.
Avacyn Restored offers many new tools for the enterprising Commander brewer. Carlos begins by matching up Tibalt, the Fiend-Blooded with an old favorite: Squee!
This week Carlos delves into some of the more obscure or “unplayable” Commanders in the format in order to see what they have to offer! What kind of tricksy things can Yomiji do? Let’s find out!
Sigmund takes a breather from Dark Ascension discussion to turn his attention toward the other evolving subject: Modern! Now that PTQ season is here, do you have the most popular winning cards in your trade binder?
Last week, we tore through the first half of Shards of Alara. We saw hit commons like Blightning and killer trade bait like Death Baron. Let’s take a close look at the second half of the set this week and see what treasures we come upon.
Doug Linn speculates on a few off the wall ideas for modern brewers.
Remember learning Magic, and that life gain was good, then bad, and then rarely but conditionally useful? Where does it fit into multiplayer politics and Commander? Jules has the answers!
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Darksteel, the second set in Mirrodin block, is notorious for driving off more Magic players than any other set, even the Urza block. It contained high-power cards for Affinity that did not require finesse to win with. It was like UG Madness in that the best deck was cheap, easy to play and frustrating to metagame against.