Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Maze of Ith
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
Carlos has his Child of Alara deck back, this time covering some sample hands and gameplay! It’s Legacy-lite, Commander style, with everyone’s favorite nuclear infant!
Bash bashed, but for how much and how well? Neale takes a reader submission and works with magic, discovering that planning must be proper to avert the dangers ahead!
Carlos loves to build decks, including those of five colors. Join him this week, defending the multicolor player in us all, and aiming for spot between casual and competitive with a Polymorph deck. Check it out!
Wait? That’s right! It’s a double dose of Carlos this week! With Worldgorger Dragon being unbanned, Carlos devolves into a degenerate brewer looking to mix the big-spell style of Commander with busted-as-can-be effects!
As a veteran Merfolk player, Scott Muir brings us guidance, strategy, and reasoning to effective sideboarding with the popular tribal Legacy deck.
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.
What do Richard Garfield, the Unhinged set, and the Social Contract of the Commander format have in common? Jules breaks breaks down some Mental Magic and social interactions!
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.