Back to form, Carlos discusses a combo deck that animates lands and puts them on the chopping block. How does one win after ‘geddoning oneself into oblivion? Read on to find out.
Melira Sylvok Outcast
Carlos tackles one of the most difficult questions facing the Commander community today: How can we reconcile different expectations of competitiveness while ensuring everyone is having fun?
This week Carlos Gutierrez takes a turn toward the macabre. Dead creatures are everywhere, and Kresh and Company are right in the middle of the Morbid mess!
Mike Lanigan breaks down his deck choice for a local modern tourney and gives a tournament report on his first foray into modern.
Neale Talbot continues his series on how to build a better mono-green commander deck.
Neale likes to crush. Green is good at that. Now he seeks the very best…
Break cards is what Carlos does best. This week, it’s Saffi Eriksdotter bending the world of Commander to its knees. You’ve been warned!
Neale lines up a howling good time without laying a finger on a Werewolf. It’s new-school Commander all the way!
Gameplan and gamestate are two sides to the same coin. Neale breaks down all the best options among flexible spells, pulling a chaotic gamestate towards a clear gameplan! Find out how inside!
Finishing his set analysis, Bushard delves into the red, green and artifact end of the card pool.