Sakashima impersonates a solid artifact deck in Carlos Gutierrez’s deck in today’s article.
Memnarch
These Commander and multiplayer variants are good, and Jules feels good.
The commanders in Innistrad all state they’re not dead. Jules digs to the bottom of this.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
Darksteel, the second set in Mirrodin block, is notorious for driving off more Magic players than any other set, even the Urza block. It contained high-power cards for Affinity that did not require finesse to win with. It was like UG Madness in that the best deck was cheap, easy to play and frustrating to metagame against.
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
Jules, our newest Commander writer, is here to share a new message: you don’t need more sweepers but spot removal. Find out why!
Speculating on the contents of From the Vault: Legends, Dr Jeebus shares his perspective on what’s going into it, and why.
Commander fanatic David throws his hat into the ring and guesses the Legends that will be included in the announced From the Vault: Legends.