Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
10 Magic players of superior skill enter a single team cube draft. How do you handle the volume without taking up an entire day? Anthony has the clever, and fun, solution of Survivor Draft!
Pick up a control deck just days before a Legacy tournament? Sure, I can win with that. You can too.
Corbin Hosler examines Artifact MUD, the breakout deck from SCG: Indy, and tells you what cards are still worth picking up!