In his final article, Jules is, once again, Going in Blind.
Mind Stone
Carlos is getting into the spirit of the season with Zedruu the Greathearted, but it seems Zedruu is better equipped to be dishing out vengeance instead of gifts!
This Commander deck is dumb, and Carlos feels dumb.
Break cards is what Carlos does best. This week, it’s Saffi Eriksdotter bending the world of Commander to its knees. You’ve been warned!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
Wait? That’s right! It’s a double dose of Carlos this week! With Worldgorger Dragon being unbanned, Carlos devolves into a degenerate brewer looking to mix the big-spell style of Commander with busted-as-can-be effects!
You read the title. Do you think you really know the conclusion? Robert takes a Commander taboo head-on; you need to see this!
There are four rules for building Commander decks. Neale takes us through them with an interesting application in a narrow field!
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.
In the final Cube SWOT article Usman shatters notions around Artifacts, levying ruin to the everyday average.
In the fifth part of his ongoing series, Usman gives us a SWOT on green in cubes!
This week, Usman continues his series of SWOT articles for each color in cube, examining the strengths, weaknesses and what each color brings to its archetype. This week’s SWOT analysis is on blue.