Sakashima impersonates a solid artifact deck in Carlos Gutierrez’s deck in today’s article.
Mishra’s Factory
Some of Magic’s older curve-topping titans have fallen out of favor for newer, crazier bombs. This week features a unique take on one of the first cycles of gigantic creatures.
Hello, readers! We move ever deeper this week into the fairy tale of Lorwyn with its expansion, Morningtide. These two sets were supposed to be the “light side” version of fairy tales – giants, dwarves, toadstools with faeries sitting on them and more.
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Jules writes about writing about Commander, while he’s writing about an unusual commander. Journey with Jules down a stream of Commander writing consciousness.
Darksteel, the second set in Mirrodin block, is notorious for driving off more Magic players than any other set, even the Urza block. It contained high-power cards for Affinity that did not require finesse to win with. It was like UG Madness in that the best deck was cheap, easy to play and frustrating to metagame against.
Bash bashed, but for how much and how well? Neale takes a reader submission and works with magic, discovering that planning must be proper to avert the dangers ahead!
Carlos loves to build decks, including those of five colors. Join him this week, defending the multicolor player in us all, and aiming for spot between casual and competitive with a Polymorph deck. Check it out!
Scott Muir gives us an event report on how he earned 3rd place at this past weekend’s StarCityGames Legacy open event, including how he sideboarded for each matchup and what he would consider for future changes in the deck.
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!