You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
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10 Magic players of superior skill enter a single team cube draft. How do you handle the volume without taking up an entire day? Anthony has the clever, and fun, solution of Survivor Draft!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Anthony Avitollo, our resident cube master, breaks down or completely blasts some of the best (and overhyped cards) for cubes from New Phyrexia!
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!