Ryan expects a wide open field for PT Battle for Zendikar, an environment Four-Color Control is uniquely positioned to capitalize on. He shares his thoughts and a rough sketch of the deck.
Mortify
Julian shares the latest version of his first Commander deck, based around Karador, Ghost Chieftain.
Brian DeMars introduces his brainchild Magic variant, the Danger Room. He shares his current list and the philosophy behind it, before looking at Origins for new additions.
Jason Alt weighs in on the question of time spent sorting cards to buylist before examining the state of post-Dragon’s Maze Standard.
Mike examines the RtR spoiler to see which cards are likely to shake things up. Some powerful spells are slated to enter Standard soon, some of which may rival the pushed creatures of late.
Carlos develops another Second Sunrise deck, this time with Vish Kal at the helm. Find out how profitable sacrificing your own creatures can be.
Mark reviews the full spoiler of M13 and analyzes its impact on Standard. What cards will we no longer have after rotation? And what their replacements, if any?
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
Ryan wraps up his week-long Commander series with a recap of prices, closing out with notable reprints and some value projections. If wheeling and dealing Commander boxes is your game, let Ryan’s advice weigh in for you!
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
Jules, our newest Commander writer, is here to share a new message: you don’t need more sweepers but spot removal. Find out why!