In casual Commander, *not winning* is not the same as *losing.* Beardy explores how to fix both ideas at once and enhance your Commander experience.
Near-Death Experience
Alternate win conditions provide an interesting case study for analyzing a specific category of cards. Niels looks in depth at the prices of this subset of cards.
The next From the Vault product, FTV: Lore, has been announced. Mike breaks down the value in the set and makes predictions on price movement.
Another release with the From the Vault foiling was announced- another From the Vault!
Jay continues building a Standard cube, and looks at options available for white enchantments!
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.
Corbin Hosler offers a unique take on the results of Worlds and how it affects the Extended format in particular. He breaks down the players in the format and lets you know which cards are spiking after the event.