Welcome back to our exploration of Zendikar. If you were busy last week while we were plumbing the ruins of ancient tombs, take a look at Part One and you’ll catch up. Otherwise, come on in and let’s check out the second half of this set!
Necropotence
These Commander and multiplayer variants are good, and Jules feels good.
Carlos covers the Commander cards you should be caring about, Innistrad Style!
The Devil’s come to collect his due: everything you own for the next six cards.
Commander Banned List! What does it mean!
Joshua examines the Vintage format and provides a look at proxy strategies for deckbuilders on a budget.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
The man with a million deck ideas takes a look at the 15 new commander options from the new decks! Ready for some ideas to get your deck-building juicing flowing? Hop inside!
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!