This isn’t your usual Commander Junk list. Carlos put Doran is on delivery duty.
Overrun
Mike breaks down Wolf Run Red and Green and explains why neither is what he’ll be running this Friday.
Carlos covers the Commander cards you should be caring about, Innistrad Style!
Chad breaks down EV and how to apply it to decisions in drafting.
If you give a man a fish, he eats for a day. If you teach a man to build a budget fish deck, he wins Commander games for the rest of his life. You know Carlos is bringing the heat with Sygg!
How may bad commander choices can you name? Jules says there really isn’t any! See how he breaks down crafting decks, and why you should consider something a little more unconventional!
Commander and tribal decks don’t mix, right? See what Robert says about finding your spirit animal (favorite creature type) and going to town with your favorite friends small or large!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!
Onslaught was a momentous set. The cards catered to a huge number of casual players who wanted support for their tribal decks, with support for Elves, Goblins and other, newly-ordained tribes like Soldiers and Wizards. It’s hard to believe that before Onslaught, “tribal” wasn’t really much of a term to describe the mechanic. The set had plenty for tournament players, too.
In the third and final installment of his design review of New Phyrexia, Gregory discusses the Green and Artifact cards.