Ian Ellis recounts piloting Dark Horizons to a first place finish at this past weekend’s Star City Games Madison Legacy event.
Pernicious Deed
Breaking up is hard to do. Breaking things in Commander is easy. Carlos is back with a Gifts Ungiven deck, minus the Gifts. Really!
Neale lines up a howling good time without laying a finger on a Werewolf. It’s new-school Commander all the way!
This article marks the second half of our review of Ravnica: City of Guilds. Last week, we saw some power uncommons and surprisingly-valuable casual cards. This week, we’ll get into heavy hitters like shocklands and more! Let’s take a look…
Joshua examines the Vintage format and provides a look at proxy strategies for deckbuilders on a budget.
Mike speaks of the virtues behind Wisest Wizard, tips on when to unload a collection, and this week’s notable movers and shakers.
In the world of Dragons, everyone can hear you scream but it doesn’t matter one bit. Robert shares some Dragon chemistry around Karrthus, Tyrant of Jund, taking us from small-time ideas to a big-time deck list!
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Mike Hawthorne runs us through the strength and synergy of Legacy’s New Horizons, giving us a map of the deck’s abilities and interactions.
Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!