Experienced Magic players stress the importance of testing matchups sideboarded—after all, more than half of all games in a given tournament are played sideboarded. So too must I stress the importance of mastering the main phases, of which there are two per turn! Just a Phase focuses on the nuances of priority and phase manipulation […]
phases
Combat is one of Magic’s densest and most misunderstood areas. After all, the combat phase alone contains five separate steps! While much of what makes players “bad” at combat has to do with role analysis, game state awareness, board management, and simple arithmetic, understanding how combat functions on a technical level is also critical to […]
I knew when I wrote Colorless Eldrazi Stompy Mini-Primer: Play Tips that I was leaving out plenty of juicy information. Not on purpose, of course; there’s just only so much I can fit in one article, or that comes to me at one time. It’s been recently pointed out to me by spectators that I […]