Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Why read yet another article about Modern? Because Corbin Hosler digs deep into the format and comes back with some investments you definitely haven’t read about yet!
Old-fashioned, creature-based card advantage. Let Robert take you through a Mayael deck that’s packed to the brim with it!
Gameplan and gamestate are two sides to the same coin. Neale breaks down all the best options among flexible spells, pulling a chaotic gamestate towards a clear gameplan! Find out how inside!
Consistent, powerful decks are obviously appealing. Carlos takes a recent Standard standout, Valakut, and transforms it into a pinnacle of efficiency in Commander! See how he does it inside!
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.
My name is Joshua Justice. I’m technically a “Magic Pro” because I won a PTQ last year and made Day Two at Pro Tour: Amsterdam. In reality, I’m just a weekend grinder who’s been back in the game for a little over a year, and I’ve had a couple of successful tournaments. This story begins two weeks before Grand Prix: Atlanta, in a comic shop called The DeeP in Huntsville, Alabama. My plan that day was to play in a Grand Prix Trial, then move to Atlanta to start my new job.