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Welcome back for the December metagame update. This month saw two large-scale Grand Prix delineate an extremely diverse metagame. Perhaps it’s just my own personal bias, but I believe Modern is in a great spot right now—healthy, diverse, with interactive games and relevant decisions in deckbuilding and sideboard construction. This is the “metagame to beat” as […]

The October 17 banlist announcement came and went, and no changes were made to Modern. But that doesn’t mean there’s nothing to glean. Wizards dropped some juicy information this announcement, and today we’ll deduce which cards the company has their eye on unbanning. Wizards’s latest “No changes” gave us some valuable insight into how they’re […]

Last week, I wrote a very personal opinion piece titled “Getting Disillusioned – What Magic Is Missing”. In the article, I put forward my perspective on Modern Magic, how I feel playing the game, and what sort of experience I find myself craving that Magic hasn’t been able to provide for me recently. I received […]

This week, I’m doubling down. Modern is returning to the Pro Tour, and with that, banned list discussion is certain to resurface. I’ve chosen to get out ahead of it; my article last week speculated on a potential opportunity for Wizards of the Coast to “solve” the banning problem once and for all. Unsurprisingly, this […]

Modern Magic’s history under the lights has been… complicated. As a format, it was born into fire in 2011 with Pro Tour Philadelphia, and since then, the format has bounced from darling to redheaded stepchild to orphan and back, faster than strobe lights at a Skrillex show. Bannings, Pro Tours, more bannings (as a result […]

Modern’s had some year. Star City Games kicked off its Modern-heaviest SCG Tour schedule yet, Modern Masters 2017 dropped containing a slew of much-awaited reprints, and multiple pros came around on the format (with some even calling Modern the “The Greatest Format”). And—most recently—Wizards of the Coast announced Modern is back on the Pro Tour. Wait, […]

It’s been weeks since our last “Fixing Modern” column, and that has everything to do with format-wide excitement surrounding the April 4 banlist update. I intentionally tabled the column to see how the new Modern shaped out. Early results show promise, and although we’re still a month away from Grand Prix Los Angeles on May 20, I remain cautiously optimistic […]

I made a New Year’s resolution to minimize participation in ban discussions throughout 2016. Modern has more than enough banlist din in Twitch chat, Reddit threads, and article comment sections across the content-sphere. Then the Splinter Twin banning happened. Wizards’ announcement has made it impossible to discuss any aspect of 2016 Modern without some reference […]

Last week, I wrote an article detailing the history behind Modern’s extensive banlist, complete with Wizards’ official announcements and an analysis of each. This was, by far, my most popular article to date in the almost six months that I’ve been writing for Modern Nexus. This week, I plan on approaching another Modern topic in similar […]

This past weekend I traveled to beautiful Vancouver to play Magic competitively at the highest professional stage. The format: Magic Origins Standard and Booster Draft. While not Modern, the Pro Tour is still the Pro Tour, and I figured a report from the perspective of a wide-eyed first timer would make for an interesting read. […]

Hey guys! This week, I figured we’d take a step back from individual deck discussion/format analysis and discuss a topic that applies to anyone looking to improve their game: testing! With my recent move and the approach of Pro Tour: Magic Origins in Vancouver, I’ve been focused primarily on two things: Standard, and where my […]

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