If you’ve been playing Modern over the last few months, you may have noticed an interesting trend in the metagame results: no one deck is top dog. While a familiar cast of characters inhabits the top of the charts, it seems as if any one of them can do well in a given tournament, all […]
proactivity
In last week’s article, I considered a Death’s Shadow Zoo variant that gave up some speed for Modern’s most efficient interactive spells. The question at the heart of that project: what does a deck gain from leaning further towards interaction or linearity, in relation to the overall metagame? Even obviously linear decks like Infect and Affinity […]