Matthew Lewis believes the effect of Cube on ROE singles prices this go around will follow a different pattern than with ZZW queues. He compares the two formats and explains why.
Rampaging Baloths
Andy builds on an old theme in Commander, the token deck. He takes the classic strategy in some new directions, putting Trostani at the helm.
Jason helps spread the news about the Magic community’s latest brainchild, The Booze Cube, before delving into the weekend’s tournament results.
Neale Talbot continues his series on how to build a better mono-green commander deck.
So, here is the third part of Ryan’s review of Innistrad. That is a SWEET review you might say. THE END.
Neale lines up a howling good time without laying a finger on a Werewolf. It’s new-school Commander all the way!
Old-fashioned, creature-based card advantage. Let Robert take you through a Mayael deck that’s packed to the brim with it!
Consistent, powerful decks are obviously appealing. Carlos takes a recent Standard standout, Valakut, and transforms it into a pinnacle of efficiency in Commander! See how he does it inside!
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
In the fifth part of his ongoing series, Usman gives us a SWOT on green in cubes!
I am an Aggro player at heart. Since this is my first article, I thought I’d start things off with an Aggro deck that seems like it can float under the radar with your current meta. It’s a Green and Red Aggro deck… I was working on a similar list, but since that was put on the shelf for now, I will work within what I call a “development list phase.”