It’s generally accepted that Red is the worst color in Commander, but what happens when you try to build a Red deck that plays like a Blue deck? Let’s find out!
Red Elemental Blast
Mark Hinsz recounts this past weekend’s expeditions at Star City Games’ Open events, where he placed in the Top 8 in Standard and the Top 16 in Legacy.
Joshua examines the Vintage format and provides a look at proxy strategies for deckbuilders on a budget.
Mike Hawthorne begins his upcoming weekly Legacy-focused Insider series by introducing himself and responding to the most recent tournament results, noting which cards deserve speculative attention.
With CawBlade in its recent incarnations gone the metagame is seemingly wide open. Any number of archetypes can claim to be the new top dog, and the viability of many cards goes up without the fear of a Jace making them irrelevant or a turn three Batterskull attacking too quickly for them to come online. Until some tournament results come in to fill in the gaps any talk about the new metagame will be little more than an educated guess, but we can still know questions need to be answered.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.