Foil cards present a great opportunity to protect and grow your Magic investments. But how do you choose?
Sengir Vampire
With Khans of Tarkir fully spoiled, Adam reviews the constructed-relevant cards from The Mardu Horde wedge and notes which to keep an eye on.
Pete returns with an update to his popular Horde Magic format, introducing an element of story with The Raid.
What if you could play hundreds of the best cards in Magic and not worry about mana? Isn’t it cool to think about drawing off the top of a giant deck and playing what comes up?
The Danger Room is a new way to play Magic. It uses a shared box of cards, meaning that you can play it with everyone, and it is very simple to learn.
The gateway to Limited play, Jay gives the M12 Booster Battle Packs a fresh coat of Innistrad paint. And there’s a (free to enter!) giveaway to boot!
Part 1 of a two part series investigating foils, their prices, factors which make them desirable, and how YOU can identify and profit from them!
Chad breaks down EV and how to apply it to decisions in drafting.
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
This week, Jay Kirkman takes you on a tour through the fascinating origin and history of the Duel Decks and their quest for harmonious balance.
Actually, I don’t hate Mythics. I just thought it was a catchy title. We’ve lived with Mythic cards for almost two years now and it seems that for better or worse they are here to stay. At this time I’d like to share my thoughts and comments that were previously only available in a limited edition spoken word version that I’d willingly rant to anyone who’d listen.