This week Carlos Gutierrez takes a turn toward the macabre. Dead creatures are everywhere, and Kresh and Company are right in the middle of the Morbid mess!
Sharuum the Hegemon
Last week, we tore through the first half of Shards of Alara. We saw hit commons like Blightning and killer trade bait like Death Baron. Let’s take a close look at the second half of the set this week and see what treasures we come upon.
Tired of the same silly peanut butter spread for your Commander sandwich? Try the velvety Nutella that is an underused commander!
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Old-fashioned, creature-based card advantage. Let Robert take you through a Mayael deck that’s packed to the brim with it!
Bash bashed, but for how much and how well? Neale takes a reader submission and works with magic, discovering that planning must be proper to avert the dangers ahead!
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Neale takes a reader’s Rafiq deck from common to commanding for head’s up play, and challenges you to do it better. Think you can handle the firepower?
Prisoner’s Dilemma and Group Hugs. Multiplayer theory is a fickle mistress.
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!