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Time waits for no man, as they say, and Magic is the same for all players. Good advice will always be good advice, but relevance is relative. By the same token, Magic players need advice that is relevant to formats as they actually exist. And that must be re-evaluated periodically. The second Beginner’s Guide article […]

It’s time, once again, for a return to The Beginner’s Guide to Modern. This my long-running but periodic series where I cover the fundamentals of Modern for those new to the format. Though, as happens with a series that’s four years old at this point, I’ve already covered all the fundamentals and obvious misconceptions long […]

The metagame is beginning to take form, and now is the time for players to start adapting. This could mean adjusting which decks they play, how they play them, or what cards they play. Now is naturally a time for experimentation, but no such transitional period is free from common mistakes. Whether it’s misunderstanding how […]

Mardu Pyromancer and Ironworks are wildly successful Modern decks right now, and for good reason: the former attacks from multiple angles while making excellent use of the format’s premier abusable resource, the graveyard; the latter is an artifact-based combo deck that’s at once tricky to disrupt and unintuitive to play against for most opponents. So […]

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