The Zombie tribe has gotten a ton of new tools so far in Innistrad Block. After the release weekend, Carlos has some Gravecrawlers and a Grimgrin and can’t resist taking them for a spin!
Skullclamp
In the last segment of his artifact extravaganza, Carlos is looking at Dark Ascension and Kataki, War’s Wage. This guy has typically been considered unplayable for Commander; but when you build around his effect, he can be pretty nasty.
The second installment of artifact theme decks! This time Carlos is looking at a mono-red deck with Slobad at the helm and with his favorite combo in the 99.
Neale likes to crush. Green is good at that. Now he seeks the very best…
Welcome back to another week of financially-minded set reviews. This week, we are finishing our look at Time Spiral, an incredible set for players and collectors. Like I said before, Time Spiral was a set that rewarded long-time players.
Innistrad by Ryan, the second part. Now with 100% more random follower on Twitter contest! Get in and get winning!
Betrayers of Kamigawa is fortunate for us in some ways because there are very few cards that are actually worth memorizing. This set and its follow-on were nearly complete duds for tournament Magic; they left few memorable cards after Standard was over. In this article, we will discover the diamonds in the rough and pull the money cards from Betrayers!
We are hot into the second half of Champions of Kamigawa this week. Though the set had less power than Mirrodin, it was still full of interesting cards. The set even has a few power uncommons that I bet you didn’t know about… no, I’m not talking about that damn Top! Find out what Rat is worth more than Meloku in this week’s article!
Champions of Kamigawa drew upon Japanese mythology, with its shrines, kami and crazy dragon spirits. Though it doesn’t pack in the ridiculous combo cards like Mirrodin did, it is full of legends, which means that there are a bunch of cards that get their value from Commander. This week, we will look at the first half of the set and how you can get the most money from Champs. Let’s look!
Joshua examines the Vintage format and provides a look at proxy strategies for deckbuilders on a budget.
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?