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Sword of Fire and Ice

Darksteel, the second set in Mirrodin block, is notorious for driving off more Magic players than any other set, even the Urza block. It contained high-power cards for Affinity that did not require finesse to win with. It was like UG Madness in that the best deck was cheap, easy to play and frustrating to metagame against.

The first of two articles today in anticipation of Monday’s Banning announcement. Will Jace, the Mind Sculptor stay legal? What about Stoneforge Mystic? Brook Gardner-Durbin explores what options will be available to you if either or both of the above get the axe!

Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.

Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.

My quest led me down past Mirrodin, into the evil depths of Darksteel, and out along the treacherous path of Fifth Dawn. As I pressed onward, I looked back through the Scars of Mirrodin. Looking back from that perspective, it didn’t seem quite as bad. Nightmares of the Ravager long since overcome, only to be replaced over and over again. With the [card Jace, the Mind Sculptor]evil demon[/card] lurking everywhere, sometimes it’s hard to remember clearly what it was like in the past.

This time around, things are different. The story is not the same. We have [card Jace, the Mind Sculptor]the villan[/card] but no clear path to victory. In that regard the present is like the past.

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