Chad runs over SCG Richmond decklists and preps for making moves with the Pro Tour starting this week.
Sword of the Meek
Breaking up is hard to do. Breaking things in Commander is easy. Carlos is back with a Gifts Ungiven deck, minus the Gifts. Really!
Why read yet another article about Modern? Because Corbin Hosler digs deep into the format and comes back with some investments you definitely haven’t read about yet!
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Corbin Hosler explains what the recent announcement of the Modern and Overextended formats means to you, and tells you what cards you can profit from in this unexplored format!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!