Carlos develops a mono-white angels deck with Linvala at the helm. Read on to find out about Commander from a more casual bent than usual.
Swords to Plowshares
Ryan analyzes the use and abuse of Snapcaster Mage’s modes, discussing some of the most often made mistakes one can make when playing such a powerful card.
Jason brings us news from the bannings and restrictions front, the worlds of reddit, and results from the StarCityGames Invitational in Indianapolis.
Ryan analyzes the recent showing of Hypergenesis and explains why Sneak and Show is an all around superior deck. What does Hypergenesis offer better than Sneak and Show is already doing?
Back to form, Carlos builds another Commander deck right in front of our eyes. This time its a rather enchanting affair that showcases the power of Bruna, Light of Alabaster.
Carlos finally shares his all-time favorite Commander deck: Kemba, Kha Regent. Read on to see how this idiosyncratic and time-tested deck functions.
Ian Ellis recounts piloting Dark Horizons to a first place finish at this past weekend’s Star City Games Madison Legacy event.
Zombies in Legacy may be fringe but they’re also competitive. Read on to see how Mike adapts this innovative new deck for Modern.
Mike relates the tale of his exciting journey into the world of Legacy. Read on if you’ve ever wanted to break in to Eternal but didn’t know how.
As a rule Carlos isn’t a fan of countermagic, but this weeks he goes off the deep end with a deck that tries to counter all the spells! Check out Ertai, the Corrupted and his horde of Merfolk minions!
This week Carlos delves into some of the more obscure or “unplayable” Commanders in the format in order to see what they have to offer! What kind of tricksy things can Yomiji do? Let’s find out!
The Zombie tribe has gotten a ton of new tools so far in Innistrad Block. After the release weekend, Carlos has some Gravecrawlers and a Grimgrin and can’t resist taking them for a spin!
In the last segment of his artifact extravaganza, Carlos is looking at Dark Ascension and Kataki, War’s Wage. This guy has typically been considered unplayable for Commander; but when you build around his effect, he can be pretty nasty.