Five hours. That’s how long it would take me and a band of Modern-loving francophones to reach Toronto in Milkman’s big van. It took much longer. After an airport shuttle from the hotel, a busride from the airport, and a yellow-line subway jaunt, I arrive at my buddy’s Chinatown apartment five hours late. He’d hit the town without me, so […]
tempo
This week marks my fourth piece on deck archetypes, and it looks to be the most fun. Digging for specific answers with Serum Visions has taught me to be goal-oriented in other areas of my life. So with the basics laid out, we’ll focus on my favorite part of the theorizing process: application! We all know I can’t go […]
This week’s article contains some Day’s Undoing theory and unveils a new brew. But before we begin, let’s address the Trained Armodon in the room. I hyped Day’s Undoing as the best card in Magic Origins and predicted it would completely turn Modern on its head. I expected the virtual end of midrange decks (not containing […]
Effectively tuning a deck requires multiple avenues of testing. Last week, I wrote about minor tweaks to my iGrow shell implemented during friendly testing sessions. A day after that article was published, the real testing began, as I took the deck to a pair of ~25-player Modern PPTQs. I made Top 8 in both events […]
There’s an easy way to break tempo; the archetype just requires ways to turn a previously unused resource into something it craves and has little of. Tempo has no shortage of spare land drops or excess cards in the graveyard that we would gladly trade for more tools to win games with. Cards that offer these […]