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In case you haven’t noticed, Magic can be weird. I’m not just talking about cards or mechanics, though mutate, Goblin Game, and Raging River are certainly out there. I’m talking about how counter-intuitive the game can be. Again, not in the Urborg, Tomb of Yawgmoth still works under Blood Sun sense (though that absolutely qualifies). I […]

With Humans the de facto best deck in the format, now’s an exciting time to be interacting in Modern. The control renaissance offers players plenty of options when it comes to picking their poison. Whether they’re zapping Champion of the Parish with Lightning Bolt or Fatal Push, or closing out games with Tarmogoyf or Celestial […]

It’s been three weeks since Jace, the Mind Sculptor was unbanned. For the past three weeks, I have struggled with the card; the power is there, but an optimal shell has proven elusive. Judging by the lack of articles around the greater internet, it seems that most brewers are having similar problems. Today, I will […]

It’s the most wonderful time of the year: spoiler season! Shadows Over Innistrad is packed with intriguing card designs and eerie flair. Best of all, Wizards is pushing big-hit, casual tribal archetypes like Spirits and Vampires. We’ve heard rumors about Emrakul being on Innistrad, but I can’t be the only one relieved to not see colorless mana symbols […]

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