Wizards announced three more Modern Grands Prix this year, bringing the schedule to two American GPs, a Euro GP and a Canadian GP so close that I’d imagine plenty of players are hunting for their passports. Modern is a ripe field for speculation and it’s a great time to be stocking up on some hot cards for the format. This week, we’re going to take a look at what you should pick up, what you should hold off on, and what the Modern metagame will shape up to. You’re also going to get some Insider-only tech that could pay off in a big way.
Vedalken Shackles
Mark Hinsz explores some uncharted opportunities Green Sun’s Zenith has in Legacy, pointing out silver bullets and worthy considerations that may help in those sigh-worthy matchups.
We finish up a tour of the plane of Kamigawa this week with Saviors. The set’s mechanics focused on “wisdom,” as measured by the amount of cards in your hand versus another player’s hand. In theory, this sounds pretty cool; however, in practice, it meant that a player had to keep in mind both hand sizes at all times. The mechanic was unfortunate in that it rewarded players for holding onto their creatures and spells instead of playing them out. What could have been an interesting source of in-game tension wasn’t developed well enough to make it worthwhile to play with the wisdom cards. Although it was a small, poorly-received third set, Saviors has a good selection of money cards for traders to profit from.
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
Ryan continues this week’s Commander series, investigating the financials of the latest release. Today he tackles the green, artifact, and land cards!
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.
The classic BUG tempo deck has seen success in various configurations. We’ll discuss the choice between Tombstalker and Dark Confidant and the new inclusion of Mental Misstep.
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!