Andy builds on an old theme in Commander, the token deck. He takes the classic strategy in some new directions, putting Trostani at the helm.
Wrath of God
Mike examines the RtR spoiler to see which cards are likely to shake things up. Some powerful spells are slated to enter Standard soon, some of which may rival the pushed creatures of late.
There’s a lot to be hopeful about in Return to Ravnica. I have not seen preorder prices for boxes go up this soon since Future Sight and the Zendikar treasures. Those boxes are going to be packed with money. What’s also cool is that this set is going to get people brewing with their favorite color schemes and trying out old favorites. These favorites aren’t going to be winners, but it’ll get things moving.
As with many things in Commander, tribes work very differently than in other constructed formats. Andy Martin explains what attributes one should look for when choosing a tribal Commander theme.
What if you could play hundreds of the best cards in Magic and not worry about mana? Isn’t it cool to think about drawing off the top of a giant deck and playing what comes up?
The Danger Room is a new way to play Magic. It uses a shared box of cards, meaning that you can play it with everyone, and it is very simple to learn.
What are the staples of Commander? Andy Martin knows better than most how much card evaluation changes under Commander’s unique rules. Read on to hear his picks for top five in each color.
Mark reviews the full spoiler of M13 and analyzes its impact on Standard. What cards will we no longer have after rotation? And what their replacements, if any?
Back to form, Carlos discusses a combo deck that animates lands and puts them on the chopping block. How does one win after ‘geddoning oneself into oblivion? Read on to find out.
Back to form, Carlos builds another Commander deck right in front of our eyes. This time its a rather enchanting affair that showcases the power of Bruna, Light of Alabaster.
In the last segment of his artifact extravaganza, Carlos is looking at Dark Ascension and Kataki, War’s Wage. This guy has typically been considered unplayable for Commander; but when you build around his effect, he can be pretty nasty.
Conflux was the second set from Shards of Alara – more gold spells, more interesting monsters and of course, more pricey cards for you! The set has a good amount of tournament-worthy cards, on top of a solid base of fun Commander spells. Let’s take a look at the set!
Last minute Modern pickups before the New Year.
Mark Hinsz recounts this past weekend’s SCG Invitational event, where he piloted Big Zoo in Legacy and Dungrove Elder Wolf Run in Standard, and shares with us his thoughts on the meta and the refreshing philosophical lens he’s recently applied to the game.