Who lives in some value inside your deck? Cromat! Cromat! Who’s Carlos commanding this week for us? Cromat! Cromat!
Zur the Enchanter
Coldsnap was an ambitious set, built on a MaRo-driven myth of a lost set. It was created to make Ice Age into a real block, but it fell short of most of its design goals. The designers wanted us to like Cumulative Upkeep, but few of the cards were even playable in draft. There are still some amazing and unexpected gems in the set, so take a look for the money cards of Coldsnap!
Sometimes you find the most wonderful treasures in the bargain bin of forgotten Commanders!
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
The man with a million deck ideas takes a look at the 15 new commander options from the new decks! Ready for some ideas to get your deck-building juicing flowing? Hop inside!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!
Partial Paris Mulligans are a part of Commander, but are you really using it well? Jules breaks down why we all should be jump at the chance to mulligan – it’s a good thing!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
Who needs the biggest guns and baddest creatures? Neale takes you through why the pen is mightier than the sword. (It’s winning.)
Speculating on the contents of From the Vault: Legends, Dr Jeebus shares his perspective on what’s going into it, and why.
Commander fanatic David throws his hat into the ring and guesses the Legends that will be included in the announced From the Vault: Legends.