Burn has always existed in Modern in some capacity. However, it never gets any respect or discussion until there’s a major metagame shift or new cards. This is unfortunate for players of the archetype and their opponents. The former often receive derision for playing the kiddie deck, and the later don’t realize how vulnerable they […]
Modern
Chris makes his QS debut with an insider’s analysis of Stoneforge Mystic and its cyclical price history.
Yesterday, Brian Braun-Duin published “When Playing to Win Is a Loss,” an article detailing the dangers of getting caught up in the competitive spirit. It admonishes angle shooting and makes a case for sportsmanship in a gaming environment. Brian’s thoughts resonated with some of my own, especially as relates to the place of ethics in […]
This week, Eddie takes a deeper look into how Ravnica Allegiance is starting to affect all formats, along with his resulting portfolio updates.
Testing with Ravnica Allegiance has been fruitful. For the most part, the cards that looked good enough for Modern have been. A few cards have even exceeded expectations. Most of the time in Modern, it’s correct to only play the very best card for the job. Raw card power makes up for a variety of […]
Successful Magic decks are like well-oiled machines: the pieces fit together well enough to ensure they enact their gameplans consistently and effectively. They owe their cohesion to enablers, cards that supercharge certain gameplay mechanics or themes (i.e. “artifacts matter”). Just like payoff cards, or the ones newer players crack in packs and immediately want to cast, […]
Ravnica Allegiance and the banning of Krark-Clan Ironworks mean big things for Modern. Today Adam shares some ways to take advantage of the new meta.
Spinning off from a section in article #23, Eddie starts this new What’s Next series by looking into what could be in store for Modern after the KCI banning.
Assumptions and collectively-held beliefs are fickle and powerful things. They can affect perception and, in a way, become reality if unchallenged. Therefore, it is critical for the skeptical mind to evaluate and investigate these ideas for validity, especially in the wake of recent bannings. After being challenged on long-held beliefs about Splinter Twin’s effect on […]
Krark-Clan Ironworks is now banned in Modern. Despite its dominance on the tournament scene, though, the deck failed to stamp out the format’s trademark diversity and innovation. Plenty of decks and deckbuilders brought exciting new tech to the tables this month, and we’ll ring in the new year right by unearthing some of it today. Tempo: […]
In the week leading up to the release of Ravnica Allegiance some interesting decks have popped up. Eddie covers the new tech and discusses cards he’s picked up from those lists.
Alright Monday, what you got this time? Wow. They actually banned something for once. And something very significant at that. Even better, there’s an in-depth explanation attached. This certainly demands a deeper dive. I’ll start with the obvious part: nothing got unbanned. I’m sorry for those who have their hearts set on playing with Stoneforge […]
Ravnica Allegiance is driving new demand in Modern and Commander. Adam has the details along with insight into what might be next to move.