The prerelease is now behind us, and while we wait for release day to get our preorder cards, the testing and brewing process is already underway. I realize that most of that will be happening in Standard, but I also know that I cannot stand the thought of Bant Company and would much rather try to […]
Brewing
If you’ve been paying much attention to the Modern metagame or spending a reasonable amount of time in the MTGO Leagues, you’ve almost certainly already run up against Modern’s newest boogeyman, Dredge. I recently pulled the trigger and bought into a Modern deck on MTGO (Infect, for those interested) and made the portentous decision to scrimp […]
In my last article, I gushed about Bedlam Reveler just a couple days after he was spoiled. It’s been a week since then, and I’ve had plenty of time to improve my Temur Traverse build with the walking Treasure Cruise. Today, we’ll talk achieving delirium in Modern and building around Bedlam Reveler, and continue to explore Temur […]
After months of chaos, Modern is starting to settle into a groove. Splinter Twin and Amulet Bloom have only been dead for six months, and in that time we’ve seen the Eldrazi menace come and go, numerous challengers to the throne rise up and be defeated, and more plot twists and surprises than a Game […]
We’re trying something new here at Modern Nexus for the Monday slot. I’d like to use this day’s publication for a Deck of the Week feature, where I’ll scour the internet for an interesting or innovative build that recently put up results. My aim is to spotlight the unfamiliar and less dominant archetypes here, so […]
I’m big on card efficiency and resource management. Cards that reward players for interacting with opponents, and ones that rely on stocked graveyards, are among my favorites. So I’ve savored this new Innistrad spoiler season more than any since delve was announced in Khans of Tarkir. Traverse the Ulvenwald is my favorite card this side of Treasure Cruise, and with Eldritch Moon, […]
Last Friday morning, Allosaurus Rider went from a $.50 bulk-binder warmer to the next $20 buyout. The Coldsnap and Duel Deck throwback has since stabilized in the $5-$7 range with most major retailers, but dino hype hasn’t had this much bite since Jurassic World trailers started appearing in late 2014. You can thank Gavin Verhey for the buyout; his Eldritch […]
Eldritch Moon spoilers are finally underway, and living up to my high expectations. Fan-favorite flavor? Check. More Eldrazi? Check. (I may be the only person celebrating this one.) What about playable delirium cards? You bet! My favorite of the bunch, Gnarlwood Dryad, joins Wild Nacatl, Nimble Mongoose, and Delver of Secrets himself as a one-mana, three-power beater […]
Finding ways to make an 8/9 has always been an integral part of my Modern experience. When the delirium mechanic was spoiled, I exploded with excitement. Growing Tarmogoyfs had become my entire life at that point, and having something else to do with an 8/9 Tarmogoyf was like discovering a new reason to live. But delirium only rewarded […]
Finding cards that could fit into existing decks is fairly easy. You know what sees play and what effects these decks need, so you know what kind of card you’re looking to find. It’s much harder to find cards that inspire new decks. I suspect this is why the only truly new deck we’ve seen […]
We’ve heard it a million times. Many of us have proudly said it ourselves. Modern’s a wide-open format. Wide-open! In other words, players can sleeve up whatever they want and hope to have a chance. Well, not exactly. Players can’t really sleeve up, say, Vampire Nighthawk. Like all formats, Modern follows a set of rules; creatures need to pass […]
Someone who was maybe Ghandi once said, “An eye for an eye leaves the whole world blind.” If Modern were a person, it would probably ascribe to this inspiring motto. When Wizards of the Coast took Modern’s Eye, the format repaid them with a beautiful metagame they’re happy to take credit for. The story doesn’t end there, and neither does this desperate analogy; after all, […]
When I introduced Counter-Cat to Modern Nexus last week, a number of readers voiced understandable concerns about the deck. Didn’t it auto-lose to Burn? Why not just play Monkey Grow? Or… Domain Zoo?! I promised answers, and this week I have them—sort of. I haven’t had the time to play much Magic this past week, but […]