This week David looks at specs based on legends from The Lord of the Rings: Tales of Middle-earth that will make a splash in Commander. What makes a good buy?
Commander
Sig shares pet cards he uses to add a personal touch to Commander games. They don’t increase his win rate, but they make games with friends more entertaining.
Beardy’s testing has revealed which Commander Clash: March of the Machine decks triumph over the rest, and the ingredients needed to maximize them.
From Cute to Brute has arrived on time, but does it fill the shoes of its predecessor? Joe aka “Beardy” assesses the deck’s playability and value.
Beardy’s back from Commander night at a brand-new LGS, where he got in some great games and met a ton of people. But… how did he do it? And how can you?
Beardy outlines the common types of Magic misprints and offers tips on how to turn a profit from that knowledge… but not all misprints are worth collecting!
What happens when the rules of deckbuilding are ignored? More interesting results, that’s what! Joe aka “Beardy” explains why you should make Rule 0 decks.
What’s in a number? Joe aka “Beardy” explains his deckbuilding process for a unique challenge. With a bit of creative thinking and luck, anything can be built!
The March of the Machine prerelease is upon us, and Joe aka “Beardy” has one question: has Wizards thrown in the towel on creative multiplayer design?
Commander gives us 100 cards to work with, but is that enough? Joe aka “Beardy” unveils ways to circumvent this restriction and jam-pack decks full of spells.
With Lord of the Rings on the horizon, Joe a.k.a. Beardy has one piece of advice he needs us to take to the bank… whatever you do, DON’T preorder the set!
Winning isn’t everything… until it is! Joe aka “Beardy” outlines eight of the best tips and tricks for eking out winning advantages in cEDH pods.
Joe aka “Beardy” examines how modern Commander decks have evolved into stale slabs of staples. But as a longtime EDH player, can he really give it up for good?