What happens when the rules of deckbuilding are ignored? More interesting results, that’s what! Joe aka “Beardy” explains why you should make Rule 0 decks.
Design
Commander gives us 100 cards to work with, but is that enough? Joe aka “Beardy” unveils ways to circumvent this restriction and jam-pack decks full of spells.
Commander has been steaming along at a breakneck pace, with more new cards than ever. Joe aka “Beardy” asks whether the changes actually improve the format.
Is there value to be found in deliberately sub-optimal decks with silly win-cons? Joe aka “Beardy” talks about his take on “bad” deck building.
Is Commander a strictly multiplayer game, or is it just fine for dueling? Joe aka “Beardy” explores casual Duel Commander and custom Duel Deck design.
Joe AKA Beardy reveals just how far a cheap eBay Commander deck can take you, delving into the age-old question of cards vs. Commander vs. card-slinger.
Joe aka “Beardy” takes a look at the deck lists for the new starter Commander decks. Are these really for new players, or a lucrative investment opportunity?
It’s time for Francesco to “compleat” the Magical Creatures series with none other than Phyrexian… and a Top 8 of the best Magic-specific beasts!
Francesco analyzes some creature types unique to Magic, including Aetherborn, Azra, and two special token subtypes from Strixhaven: Fractal and Inkling.
Francesco discusses new creatures from the Zendikar block, with a special focus on the competitive history of the much-maligned Eldrazi.
Francesco goes over the Time Spiral and Ravnica blocks, discussing new types such as Weird and Camarid. Camarid? Where have we heard that before… weird!
Francesco tackles Kamigawa, a block heavily linked to Japanese culture and folklore, discussing new creatures and crossovers.
Francesco wraps up his analysis of Mirrodin block creatures. He tackles Vedalken and Blinkmoths, from both design and tournament perspectives.