Francesco reveals some of the magical creatures invented specifically for the Mirrodin block, exploring their lore and tournament history.
Design
Francesco leaves behind the Masques block and dives into new expansions, exploring competitive favorites Kavu and Cephalid and the less fortunate Volver.
Francesco explores two new creature types invented specifically for Magic: Monger and Spellshaper. How many of each can you name?
Francesco dives into Urza block to contrast the origins of the adorable Beeble with tales of the epic Masticore and the mysterious Metathran.
Francesco wraps up the Tempest set’s new creatures with some more forgettable types and the unforgettable Slivers, unveiling the history of this classic tribe.
Will Joe aka “Beardy” get to take on Post Malone for $100,000 in a winner-take-all, high-stakes game of Commander? Read on to find out his weapon of choice.
Francesco continues his Magical Creatures series by descending into Tempest, which introduced two shadowy tribes which weren’t officially recognized for years!
Francesco dives into Mirage to unravel the mystery of the cute-but-tricky Brushwagg and to retell the saga of nobody’s favorite red stomper, Viashino.
Francesco discusses the magical creatures created specifically for Magic from the Ice Age and Alliances expansions, exploring their birth and evolution.
Francesco explores the new creature types introduced with Fallen Empires. What’s the difference between Homarid and Thrull? What about Orgg and Saproling?
Francesco continues exploring Magic’s own mythical creatures, turning his attention to the Legends-dated Kithkin and Nightstalkers. Read on for their story!
Francesco reveals the magical creatures created from the ground up for the Antiquities expansion, exploring their history and development.
Ain’t nobody got time for that! Joe AKA Beardy takes us through common pitfalls to avoid when building Commander decks for ourselves… or potential buyers!