Francesco dives into Urza block to contrast the origins of the adorable Beeble with tales of the epic Masticore and the mysterious Metathran.
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David E. eyes several reprints from Dominaria United poised to shake up Pioneer in a big way, and maybe help with the format’s identity.
The Cube is back on Magic: Arena! This week Rob explores The latest iteration of the format, providing insight and data to get the most out of your experience.
Tony chats with Alice, a Commander enthusiast and Gem City Games employee. Alice shares their experiences with Magic and what playing the game means to them.
Joe aka “Beardy” is back for Part 2 of his New 32, a list of every deck he’s working on for each color identity… today, two- and three-color combinations!
David S. has played Magic for 25 years, but has collected various cards for almost 30 years. Today, he shares some life lessons he’s learned along the way.
Francesco wraps up the Tempest set’s new creatures with some more forgettable types and the unforgettable Slivers, unveiling the history of this classic tribe.
Adam takes a step back to go over how he prepares for a tournament, what decisions go into his deck choices, and the ways to tweak a deck for a winning result.
David E. finally made an RCQ Top 8 after consistently underperforming. He discusses what it took to get there, his preparation, and some tricks of the trade.
This week, inspired by four little words from Karate Kid Part II, Rob looks at the most important variables to consider when using removal in games of Limited.
Tony’s shining a spotlight on another local game store: Gem City Games in Dayton, OH. How do they get the gathering together and make the Magic happen?
Joe aka “Beardy” explores building around color identities to craft functionally unique Commander decks, proposing ideas for mono-, five-, and four-color decks.
This week, David S. looks at some cheap green rares, or “penny picks,” with more potential than their prices indicate, both due to Standard and Commander.