David taps his street smarts for the low and dirty on New Capenna, dishing on badly-named mana fixers, DnT heroes, and one-mana artifacts that go infinite.
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Andrew runs through the nine-count-’em-nine steps of casting a spell. Do you know with certainty in which of the 9 steps you actually pay your mana? Read on!
Joe AKA “Beardy” talks about SpellTable, an awesome way to play Magic remotely. What does SpellTable have to offer that other digital Magic platforms do not?
Legends is one of the most represented sets in terms of real-world flavor. Today Francesco analyzes a large subset of those cards, all sharing a horror theme.
David breaks down the first Modern metagame since the Lurrus ban, revealing some expected churn as the format gets used to UR Murktide’s increased shares.
Sometimes you just need to “play the good cards.” Adam takes Esper Control for a spin this week and showcases the power of the new NEO planeswalkers!
This week Paul is tinkering with Dimir Faeries in Pauper. Moon-Circuit Hacker is great in Limited, but is it playable in Constructed?
Joe AKA Beardy takes a look at some key rules to follow when choosing a Commander.
Andrew digs up “The Combat Heard ‘Round the World” to make a case for closely reading tournament policy and understanding the inner workings of shortcuts.
Even David was surprised by some of the cards he found making his list of Black cards to pull when picking bulk. What cards should you be on the lookout for?
Francesco dives into pieces of religious flavor text from Magic’s early days, picking out some sweet old cards which cite the Qu’aran, the Bible, and more.
David serves his first tournament report in a bit, describing a crash-and-burn with Burn brought to us by a common Modern occurrence he dubs The Fringe Effect.
Paul looks at the history of Organized Play, from the first Pro Tour to the present. What’s changed in the last 25+ years, and what’s in store for the future?