It’s a new month, and that means a new Modern Metagame update. Modern continues to be in a complicated place as David E. explains.
Metagame
Joe aka “Beardy” discusses some of the finer aspects of diplomacy in games of Commander. Is it ever right to become a kingmaker?
Joe aka “Beardy” examines player perceptions of the metagame. Is it true that you can’t really compete without the “best” cards?
David’s June metagame update for the Modern format indicates… stability? How could this be!? Read on to get the full scoop on Omnath and others.
Joe aka “Beardy” takes a look at the process of optimizing decks and asks, “are players missing the point?” Can too much optimization actually cost you games?
Modern is finally settling down, but not so peacefully; as the smoke clears, a potential Tier 0 contender seems to be raising its head!
David E. talks Ledger Shredder, the unlikely bird taking just about every constructed format by storm. But is Shredder here to stay in Modern? Well… maybe.
David E. notices a troubling trend among Omnath decks: they’re warping and converging further. The common thread? Risen Reef is better than everything!
David E. explores a curious trend among Modern’s top decks: they’re ALL Affinity! Here’s how to beat their strategy of blitzing G1 and powering through hate.
David explores the implications of April’s metagame data, fleshing out the state of Cascade Crashers, the dangers of Amulet Titan, and the likelihood of bans.
David E. unpacks Modern’s only month post-Lurrus and pre-Streets, hinting at the dominance of Murktide and Omnath while unveiling a sleeper Phyrexian hit.
David explains the latest Modern metagame update: what do the numbers mean for tournament prep and budgeting? And which card offers players its own market game?
David breaks down the first Modern metagame since the Lurrus ban, revealing some expected churn as the format gets used to UR Murktide’s increased shares.