Joe aka “Beardy” tackles the single most important question in Commander Rule 0 conversations, helping players set the stage for a positive gaming experience.
Rules
We’ve had Kamigawa: Neon Dynasty in our hands for a bit now, and nothing gets weird questions flowing quite like a new set…
Andrew ties up his series on layers, focusing on effects that change colors, abilities, or power and toughness. In the process, he also demystifies Dress Down!
Andrew enlists his Judging expertise to outline a series of best practices for tournament preparation, covering everything from sleeves to lunches to alters.
Andrew takes a step forward in his layers series, looking now to type-changing effects and popular interactions with Blood Moon, Urza’s Saga, and more.
Andrew continues his layers series by delving into triggered abilities, especially missed triggers, and with the murky waters of handling this common error.
Andrew continues his rules series on layers, covering Act of Treason effects and the quirky Volrath’s Shapeshifter as control- and text-changing effects.
This week Andrew looks at replacement effects. What are they and how do they work? He dives into the basics and then explores some weird dark corners.
This week Andrew begins a series on Layers and continuous effects. What are layers? How do they work? Let’s find out by exploring the first layer: Copy effects!
This week our new resident rules guru Andrew breaks down priority. What is priority? How does it work? What are some common shortcuts used in a typical game?