Many control players play slowly because they believe that control has to. David E. is here to tell them they’re wrong. Control can and should play faster!
Strategy
Even ONE’s low-tier decks have potential… if we draft them right! This week, Rob demystifies salvaging draft train-wrecks, assessing trophies along the way.
Winning isn’t everything… until it is! Joe aka “Beardy” outlines eight of the best tips and tricks for eking out winning advantages in cEDH pods.
This week Adam Plays Magic is legen—wait for it—dary, with Esper Legends! These disruptive creatures will put the opponent on the back foot, then in the ground!
Should the best colors be abandoned if they’re overdrafted? Rob says no! Prioritizing synergy over raw power may prove key to staying in Boros.
Blue has had its struggles in ONE. This week, Rob looks at when to draft blue cards, what those cards want to be doing, and how to win with ONE’s worst color.
With the Arena Qualifer Weekend on the horizon, Rob switches focus from Draft to explain the nuances of ONE’s Sealed format in a best-of-three environment.
It took a week to figure out ONE Draft. Rob discusses the way we should approach our pods to improve win rates in this fast-paced and punishing CABS format.
Is Mindsplice Apparatus the new Wilderness Reclamation? Adam is back with a spicy new brew with the latest additions from Phyrexia: All Will Be One!
Dive into ONE with a compleat analysis of the format’s two-drops. This week, Rob analyzes how the common two-drops influence ONE’s best decks.
Phyrexia: All Will Be One Limited is finally here! Rob gives an overview of the format’s feel and mechanics, and lists the top 10 commons, and ranks each color.
This week, Rob bids farewell to another great format the only way he knows how: by making up a bunch of meaningless awards, lists and power rankings.
Joe aka “Beardy” discusses retraining a 1v1 duelist mindset into that of a multiplayer master, exploring three skills necessary to win games with more players.