This week, inspired by four little words from Karate Kid Part II, Rob looks at the most important variables to consider when using removal in games of Limited.
Strategy
Adam picks up his third RCQ Top 8, this time with 4c Omnath. He goes over which dials need adjusting, and his plans for future iterations on the archetype.
Every player has their own pace of play. For those who want to speed up, there’s no substitute for practice. David E. has some additional techniques to help.
This week, Rob compares the merits of combat tricks and equipment in Draft… and illustrates why having a backbone of decent creatures remains an imperative!
Will Joe aka “Beardy” get to take on Post Malone for $100,000 in a winner-take-all, high-stakes game of Commander? Read on to find out his weapon of choice.
This week Rob reflects on a small tournament he organized and the lessons learned from each of the three draft formats it included.
Joe aka “Beardy” talks about relative power level in Commander and how much it varies from place to place. Should you bring potentially OP decks to new venues?
This week Rob investigates the impact of Alchemy on Draft in Alchemy Horizons: Baldur’s Gate, using data to discover ways to thrive in this new environment.
Joe aka “Beardy” takes a look at some underappreciated and forgotten cards in Commander. Will you find what you need to shake up your local Commander night?
Sideboards dominate Constructed gameplay but are often overlooked in Limited. This week Rob discusses how sideboards can swing match-ups in Limited.
Joe aka “Beardy” discusses some of the finer aspects of diplomacy in games of Commander. Is it ever right to become a kingmaker?
Cantrips dominate Legacy and Modern. But why? This week Rob examines the impact of cantrips and uses those lessons to evaluate their potential in Draft.
Joe aka “Beardy” examines player perceptions of the metagame. Is it true that you can’t really compete without the “best” cards?