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Editor’s note: from Humans to Ironworks to Arclight Phoenix, 2018 saw Modern’s power level rise dramatically. This year, deckbuilders learned to balance tension in their brews to devastating effect. Today’s article is a re-run of what I consider my most relevant article to that metagame development. Happy holidays! The Modern community is ruthless in its […]

Monday’s article examined the recent resurgence of blue-based aggro-control brews in Modern. A number of these decks have put up strong finishes on Magic Online lately, despite the continued presence of better-known aggro-control decks like Jund Rock and Grixis Shadow. More exciting still, these decks appear to be breaking out in a format already polarized […]

Between my banlist testing series and Thanksgiving, it’s been a heavy few weeks. For something lighter, this week I’m investigating the in-game mechanic known as velocity. Velocity is old news to Modern, but recently, a number of high-velocity aggro decks have gained prominence. Why is no mystery, as there is tons of red looting in […]

Creeping Chill has been sanctioned for a month now, and Dredge is steadily regaining its former status as format boogeyman. David’s article from last week met the deck’s rise with an optimism I’m no longer sure I can personally espouse: despite the hate, Dredge put three copies into the Top 32 of GP Atlanta and, more […]

Looking over the Top 32 lists from last week’s Modern Open, I realized I hadn’t studied Wizards’ 5-0 lists in some time. My wake-up call? Andrew Schneider’s deck, which revolved around a Guilds of Ravnica card that immediately piqued my interest when it was spoiled six weeks ago: Arclight Phoenix. A careful review of each […]

As the metagame shifts, decks rise and fall. Sometimes, that churning is explosive. Such events are exciting and foster discussion and articles. However, it is important to remember to temper excitement with reason. Spikes and oscillations are just that, and only matter if they’re sustained. After Golgari Grave-Troll was banned, Dredge dropped out of sight. […]

Every player has their own biases and preferences when it comes to deck selection. There’s nothing wrong with playing to strengths, and it is important to remember that Magic is a game. You have more fun playing something you enjoy. However, this goes both ways, and you can dislike a deck for less-than-rational reasons. I have […]

Along with Affinity, Burn and Infect once made up the Holy Trinity of blitzing wins in Modern. Times have certainly changed. The Affinity we knew now relinquishes most of its shares to Hardened Scales; Infect’s loss of Gitaxian Probe and inherent softness to Fatal Push put a serious dent in its former reign; Burn has […]

In the vast card pool of Modern, there are quite a few hidden gems that are either underplayed or could see play in other strategies. Decks like Death’s Shadow and KCI existed for a long time before being discovered. This leads me to believe there are plenty of other undiscovered viable decks lurking in the […]

There’s an old saw in Standard: play the best deck with the best cards. Standard is about the cardpool’s restrictions and the disparities in card power. Therefore, it makes sense to only play the most powerful cards, or to play as many as can work together. Modern’s far greater size means there are far more options […]

I’ve had lots on my plate the last few weeks, including finally installing Magic Online on my Macintosh and playing in a couple of paper PPTQs for old-time’s sake. While life passed me by as I struggled to 5-0 a competitive league, as much an exercise in beating the program’s hostile interface as besting my opponents, […]

Oftentimes, new mechanics are set aside, to be discussed only in terms of their impact on cards. Today, I am going to flip the script and go into detail about surveil. This mechanic is the most interesting part of Guilds of Ravnica to me, and while it may not happen immediately, I expect that it will […]

Recent weeks have seen Modern continue to admit newcomers via Magic Online induction, further upholding its status as a brewer’s paradise. But the metagame has also settled some, and players are discovering the most effective ways to attack a known field. If history has taught us anything, the paper metagame is sure to follow suit. […]

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