Jules writes about writing about Commander, while he’s writing about an unusual commander. Journey with Jules down a stream of Commander writing consciousness.
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Has Magic 2012 ushered in a new evolution to intro decks, or has Wizards just served us up more for the same? This week, Jay breaks down the latest preconstructed packages!
Have you every considered building an aggressive deck for Commander? Rob’s here with the rundown on getting your Red Zone action on in with 100 cards!
This week, CommanderCast takes a sullen note as the cast, with guest Neale, discuss all things blue. Unless “things blue” make you happy. Which they don’t. Do they? (Warning: Some NSFW content!)
If you give a man a fish, he eats for a day. If you teach a man to build a budget fish deck, he wins Commander games for the rest of his life. You know Carlos is bringing the heat with Sygg!
Ryan’s back, delivering the other half of his M12 review! If you’re picking up your product this weekend, and going digging for Commander goodies, let Ryan help point you exactly where you want to be!
How may bad commander choices can you name? Jules says there really isn’t any! See how he breaks down crafting decks, and why you should consider something a little more unconventional!
Magic 2012 is almost here! Anthony’s back with his acerbic wit for a spin down the lanes of the latest Core Set, dishing up a Cube review worth reading.
It’s a Commander review of Magic 2012, but it isn’t. It’s got Standard and Legacy, but doesn’t. It’s by Ryan, an indisputable fact. What it will do is help you be prepared for this Friday’s Release trading!
Old-fashioned, creature-based card advantage. Let Robert take you through a Mayael deck that’s packed to the brim with it!
Carlos brings CawBlade to Commander. Can this be a cacophony of cool, or a catastrophic calamity? Come check it out!
CommanderCast is back! This week’s episode is all about being green with envy for the power of monogreen decks! (And other stuff too, as usual. But hey, it’s GREEN!)
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!