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Guess Who’s Back: Titan and Phoenix New Looks

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The more things change, the more they stay the same. Despite recent bannings, the targeted decks are rising up again, reinventing themselves in novel ways.

Axing Once Upon a Time from the format heralded an imminent paradigm shift for Amulet Titan, an enduring archetype that had redesigned itself around the free cantrip so drastically as to begin omitting its namesake artifact. Similarly, the Faithless Looting ban was thought to utterly antiquate UR Phoenix, a deck that dominated competitive Modern for months on end.

Variations of each deck are now cropping up online. Today, we'll examine the alterations and compromises they've made to stay in the game.

Landing on Both Feet

All the talk about Uro, Titan of Nature's Wrath shouldn't distract us from the reality of Primeval Titan, which is very much still a Magic card post-ban. Amulet Titan had transitioned from a land-combo game-ender to a land-toolbox value engine. Now, it's splitting into four distinct shells, with the pivotal card not Titan itself, but Dryad of the Ilysian Grove.

Value Titan, GLEICIANO (5-0)

Creatures

4 Arboreal Grazer
3 Dryad of the Ilysian Grove
3 Oracle of Mul Daya
4 Primeval Titan
4 Sakura-Tribe Elder

Instants

4 Summoner's Pact

Sorceries

4 Explore
2 Scapeshift

Lands

1 Bojuka Bog
4 Castle Garenbrig
1 Cavern of Souls
1 Cinder Glade
2 Field of the Dead
2 Forest
1 Misty Rainforest
2 Mountain
1 Radiant Fountain
2 Snow-Covered Forest
3 Snow-Covered Mountain
4 Stomping Ground
3 Valakut, the Molten Pinnacle
1 Vesuva
4 Wooded Foothills

Sideboard

2 Anger of the Gods
2 Beast Within
2 Force of Vigor
2 Fry
2 Obstinate Baloth
1 Reclamation Sage
4 Veil of Summer

Value Titan picks up where recent shells left off. Amulet is still absent. Instead of reinstating it, the deck makes use of Castle Garenbrig to ramp into early Titans; Dryad acts as a Pact-able Prismatic Omen and land deployer all in one.

Once Titan resolves, its triggered ability grabs a pair of Valakuts and gives the deck a turbo-charged Field of the Dead plan, in that it ignores any removal spells opponents might have on-hand for the Titan. Should Dryad also bite the dust, Field too makes an appearance here.

Amulet Titan, DIA83 (5-0)

Creatures

2 Azusa, Lost but Seeking
4 Dryad of the Ilysian Grove
4 Primeval Titan
4 Sakura-Tribe Scout

Artifacts

4 Amulet of Vigor

Instants

1 Pact of Negation
4 Summoner's Pact

Sorceries

4 Ancient Stirrings
2 Explore

Lands

1 Bojuka Bog
1 Breeding Pool
4 Castle Garenbrig
2 Cavern of Souls
1 Field of the Dead
2 Forest
1 Gemstone Mine
1 Ghost Quarter
1 Golgari Rot Farm
3 Gruul Turf
1 Hanweir Battlements
1 Radiant Fountain
4 Simic Growth Chamber
2 Snow-Covered Forest
2 Tolaria West
2 Valakut, the Molten Pinnacle
1 Vesuva
1 Wooded Foothills

Sideboard

3 Beast Within
3 Dismember
1 Engineered Explosives
1 Force of Vigor
1 Grafdigger's Cage
3 Mystical Dispute
1 Reclamation Sage
1 Tireless Tracker
1 Uro, Titan of Nature's Wrath

Now, here's a familiar face! Amulet Titan was a competent Modern deck even before Once Upon a Time was printed, and here returns to its roots while accommodating a few proven techs. First up is Dryad, of course, but then there's Castle and even Explore. The consistency provided by blue cantrips Sleight of Hand or Serum Visions, standbys in older builds, has been deemed unnecessary compared to the on-color utility of newer arrivals.

Simic Scapeshift, WOTC_ANDREWB (5-0

Creatures

4 Ice-Fang Coatl
4 Sakura-Tribe Elder
4 Dryad of the Ilysian Grove
2 Uro, Titan of Nature's Wrath

Instants

4 Archmage's Charm
4 Cryptic Command
4 Growth Spiral
2 Remand

Sorceries

3 Scapeshift

Enchantments

1 Prismatic Omen

Lands

2 Breeding Pool
1 Field of the Dead
1 Flooded Grove
1 Flooded Strand
4 Misty Rainforest
2 Mystic Sanctuary
1 Polluted Delta
4 Prismatic Vista
2 Snow-Covered Forest
6 Snow-Covered Island
4 Valakut, the Molten Pinnacle

Sideboard

3 Aether Gust
2 Dismember
2 Grafdigger's Cage
2 Mystical Dispute
2 Spell Snare
2 Tireless Tracker
2 Veil of Summer

In the olden days, Scapeshift was a Temur deck packed with interaction that aimed to suppress opponents long enough to make seven land drops and cast the sorcery for lethal Valakut damage. Simic Scapeshift, which has posted two results, mirrors that plan but does away with the red splash entirely, preserving only Valakut among red-producing lands. The reason? Blue-green happens to be a competent interactive combination for the first time since ever.

Ice-Fang Coatl and Uro, Titan of Nature's Wrath have carved out an undeniable niche as a midrange package, but they tend to be featured alongside Arcum's Astrolabe. Simic Scapeshift has no room for that kind of air, using its early-game to deploy tapped lands, cast Growth Spiral-style ramp effects, and interact with the stack. Uro pulls double-duty here as a ramp spell that also provides a fair Plan B, just as Tarmogoyf sometimes did for the deck's early iterations.

Bring to Light Scapeshift, SUNGJIN (4-1, Modern Preliminary #12106076)

Creatures

4 Sakura-Tribe Elder
2 Dryad of the Ilysian Grove
2 Uro, Titan of Nature's Wrath

Planeswalkers

1 Jace, the Mind Sculptor
2 Teferi, Time Raveler

Instants

3 Cryptic Command
4 Path to Exile
4 Remand

Sorceries

4 Bring to Light
2 Scapeshift
4 Search for Tomorrow
1 Supreme Verdict

Lands

2 Breeding Pool
1 Hallowed Fountain
4 Misty Rainforest
1 Mystic Sanctuary
2 Snow-Covered Forest
3 Snow-Covered Island
2 Snow-Covered Mountain
1 Snow-Covered Plains
4 Steam Vents
4 Stomping Ground
1 Temple Garden
2 Valakut, the Molten Pinnacle

Sideboard

2 Aether Gust
1 Anger of the Gods
1 Exhaustion
2 Force of Negation
1 Force of Vigor
2 Grafdigger's Cage
1 Mwonvuli Acid-Moss
2 Mystical Dispute
1 Timely Reinforcements
2 Veil of Summer

Bring to Light Scapeshift is another archetype we've had in Modern for a fair bit—specifically, since Bring was first released. But who are we to deny it the latest goodies for land and ramp decks? In go Uro and Dryad, as well as Mystic Sanctuary; the land can be fetched to put Scapeshift back on top of the deck for another combo attempt.

Passing With Flying Colors

Titan didn't have much time since the ban, but it's already bouncing back in a few ways. The same can't really be said of Arclight Phoenix, which went AWOL after losing Looting. Until now, that is; players are figuring out how to leverage their Looting replacements in a world unhindered by off-theme, off-color cantrips.

UR Phoenix, DRACONIC1 (3-2, Modern Preliminary #12110946

Creatures

4 Thing in the Ice
4 Arclight Phoenix
2 Merchant of the Vale
3 Ox of Agonas

Enchantments

1 Aria of Flame

Instants

2 Gut Shot
4 Izzet Charm
2 Lightning Axe
4 Lightning Bolt
4 Manamorphose
4 Opt
4 Thought Scour

Sorceries

4 Serum Visions

Lands

1 Fiery Islet
2 Flooded Strand
2 Island
2 Mountain
4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents

Sideboard

2 Aria of Flame
3 Abrade
2 Aether Gust
1 Ashiok, Dream Render
3 Blood Moon
1 Dismember
3 Mystical Dispute

We'll kick things off with the classic UR Phoenix. This deck has made some serious adjustments, adding Merchant of the Veil to support Izzet Charm in cheaply getting Phoenix from the deck to the hand to the graveyard.

Ox of Agonas also joins the deck's payoffs, equally serving as an enabler; players with enough mana can chain together a few cantrips and then escape Ox to discard any drawn Phoenixes and set up a big combat step. Because Ox is a threat in its own rite, Aria of Flame finds itself with just one copy in the main, although it remains an alluring sideboard plan for when opponents bring in Rest in Peace or Grafdigger's Cage.

Hollow Phoenix, CORONTHEMORON (5-0

Creatures

4 Flameblade Adept
3 Flamewake Phoenix
4 Hollow One
3 Ox of Agonas
4 Runaway Steam-Kin
4 Street Wraith

Enchantments

3 Underworld Breach

Instants

4 Lightning Bolt
2 Manamorphose
1 Pyretic Ritual

Sorceries

4 Burning Inquiry
4 Goblin Lore
1 Cathartic Reunion

Lands

2 Bloodstained Mire
2 Fiery Islet
2 Forgotten Cave
13 Mountain

Sideboard

4 Blood Moon
1 Boil
3 Dragon's Claw
1 Kozilek's Return
4 Leyline of the Void
1 Shadowspear
1 Shenanigans

Yet another blast from the past, Hollow Phoenix combines the Arclight package with the Hollow One package to generate tons of board pressure as quickly as possible. Faithless Looting once fueled both plans at once, making it the deck's de facto engine grease. Without it, some new packages have been implemented.

There's Ox of Agonas again, doing also for Hollow what it does for Arclight. Reason being it can be cast from the graveyard given an active Underworld Breach. In other words, ending a looting chain with Breach gives the deck Dredge-like levels of recursion, making it difficult for attrition decks to keep up without heavy-duty grave hate.

Hollow Hearld, PSBARO (5-0

Creatures

4 Storm Herald
4 Flameblade Adept
4 Flamewake Phoenix
4 Hollow One
3 Ox of Agonas
4 Street Wraith

Enchantments

4 Eldrazi Conscription

Instants

2 Lightning Axe
1 Lightning Bolt

Sorceries

4 Burning Inquiry
3 Cathartic Reunion
4 Goblin Lore

Lands

2 Forgotten Cave
11 Mountain
4 Scalding Tarn
2 Wooded Foothills

Sideboard

3 Lightning Bolt
2 Blood Moon
4 Dragon's Claw
1 Shenanigans
2 Shrine of Burning Rage
3 Tormod's Crypt

Adding another twist to the strategy, Hollow Herald employs Storm Herald to slap a looted-away Eldrazi Conscription onto an attacking creature. The plan is just as grave-reliant and far tougher to pull off (a timely removal spell ends the interaction decisively), but it's probably quite wild to witness!

As the World Turns

It appears that despite the craziness going on in the world around us, Modern's brewers are not a bunch to be outdone. Tune in next week for a closer look at some of the month's more under-the-radar strategies.

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