While the data is clear, the reasons behind Modern's metagame trends remains elusive. David E. has a finger on the deck driving the changes, and how to respond.
The March of the Machine prerelease is upon us, and Joe aka "Beardy" has one question: has Wizards thrown in the towel on creative multiplayer design?
The March Modern Metagame Update is ready. Modern is incredibly stable, and that is translating into highly polarized, and not ideal, data. David E. explains.
He has risen (from the tides)! On our final Adam Plays Magic, we're slinging spells left and right in this sweet UR deck. Nothing can stand in our way.
"Everything is bigger in Texas." Sig's Spring Break family vacation offered new inspiration for this week's article: a look at valuable oversized cards.
Jordan has figured out why UR Murktide just won't relax its grip on Modern: the deck is hiding in plain sight as an instance of Magic's most broken archetype.
Shadows Over Innistrad Remastered presents new and changing challenges. This week, Rob discusses early observations and the best approaches to the format.
Commander gives us 100 cards to work with, but is that enough? Joe aka "Beardy" unveils ways to circumvent this restriction and jam-pack decks full of spells.
Rob loves March Madness. Rob loves Limited Magic. Today, he takes readers through the Final Four teams, exploring what basketball and Magic have in common.
Proactive decks are tougher to play and design than they look. David E. measures their proactivity and explores how pilots can fatally swerve out of lane.