There is a clear metagame warp in January's data. However, it appears to be driven less by actual metagame forces than Magic Online being Magic Online.
Time to close the books on 2023. It's been quite a year. We saw two of the biggest sustained warps in Modern's history, banned and restricted policy reverted to an earlier form, and we had the first unban since 2019.
With Fury and Up the Beanstalk banned, Modern is set to dramatically change. The data clearly shows how necessary the bans were, though the impact is uncertain.
Modern continues to be dominated to an extreme degree by Scam. There has been innovation in the lower tiers, but it appears that the status quo will persist.
In September, Modern's metagame developed along the same lines as it did in August. This is not a good thing, and it is getting much worse. David has the data.
August was... unexpected. Wizards threw everyone off with their Ban Day decisions. Bans were expected in Standard (based on Wizards' own statements) and hoped for in multiple other formats. Instead, Modern and Legacy saw unbans. The impact this has had will be on display in this metagame update.
The Pro Tour strongly reflects the impact of Tales of Middle Earth. Modern's metagame is warping around the set to an alarming degree. The data is quite clear.
Modern has finally achieved critical mass... of legends! Mox Amber holds together a five-color pile that can grind out anything with its top-down engine-focus.
This week Rob rekindles his love for old-school control as he analyzes looping in LTR. Find out how to build the deck that might be the best in the format.
We know black is powerful, but when are we supposed to go green in LTR? Rob talks about the differences in the colors and what green can offer you.